Body Rhetorics and Kinesthetic Empathy in the Video Game Bound (2016)

Autor

  • Agata Waszkiewicz Maria Skłodowska-Curie University in Lublin

DOI:

https://doi.org/10.29107/rr2019.1.2

Abstrakt

Retoryki ciała oraz empatia kinestetyczna w grze wideo „Bound” (2016). Taniec występuje w każdej znanej kulturze ludzkiej jako część religijnych ceremonii oraz rytuałów społecznych. Zwiększone zainteresowanie rolą tańca w zachodniej psychologii koresponduje z założeniem przez Mariana Chace'a American Dance Therapy Association (ADTA) i popularyzowaniem terapii tańcem (DMT). Stowarzyszenie ADTA wprowadziło taniec i ruch oparty na tańcu jako nieodłączną część procesu terapeutycznego. Czerpiąc zarówno z retoryki wizualnej (Patterson, Corning 1997), jak i teorii groznawczych (Fernández-Vara 2009) przeanalizuję różne warstwy narracji w grze wideo „Bound” (2016), ze szczególnym naciskiem na wzajemne relacje między graczami i grą (Keogh 2018) oraz na postrzeganie gry jako metafory procesu terapeutycznego.

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Opublikowane

2019-03-31

Jak cytować

Waszkiewicz, Agata. 2019. „Body Rhetorics and Kinesthetic Empathy in the Video Game Bound (2016)”. "Res Rhetorica" 6 (1). https://doi.org/10.29107/rr2019.1.2.